Where is helios one in fallout new vegas




















In each of these locations, you'll find computer terminals that must be accessed and turned on. You need to be sure to hit both computer terminals successfully. The game will prompt you when you do so.

Keep in mind that one computer is guarded by booby traps so simply disarm or avoid them as best you can , while the other is guarded by NCR dogs. As long as no soldiers are around to witness your brutality, you can kill these dogs with no repercussions.

When you've accessed both computer terminals which will fulfill the two requirements to connect to HELIOS One's mainframe , you can then enter the tower near the head of the mirror arrays. This is when things get a little bit more difficult for you.

This tower is well-protected by pre-war attack robots, which is the exact reason why no one dared enter the tower to get the arrays back in full working order. The few people who did try were killed, so hopefully, you'll fare a little bit better. You're going to run into one of your biggest challenges almost immediately upon entering the facility. As you move forward and look to your right, a pair of gun turrets will fire on you, as well as a Sentry Bot from an area below.

If you run straight across through the door ahead, you can actually find a computer that, once hacked, will disable the gun turrets. You can then kill them easily, and focus your ire on the considerably well-armed, heavily-armored Sentry Bot below. As you work your way deeper into the facility, you'll start to encounter different types of enemies.

Unfortunately, Sentry Bots will still be around some corners, but you'll also get to deal with some more simplistic robotic foes, too. A few Mr. Gutsy robots will be roaming around so keep your distance, so that you can avoid their devastating flamethrower attacks , and when you get really deep into the facility, you'll even run into some Protectrons.

Those guys are ridiculously easy to kill, so no worries there. All the while, as you explore, you can find some items to grab if you'd like contingent entirely on how well you choose to explore. And heck, if you run into some beds or cots, and there are no enemies around, why not go ahead and take a rest and restore some of that lost health?

After all, those Sentry Bots probably gave you a real beating. When you reach the heart of the tower, you'll have a few things to take care of. Your first order of business is to access the large computer mainframe in the center of one of the rooms you encounter. Unfortunately, this computer terminal has a severed power cable running to it, so you're going to need a low-to-moderate repair skill and some Scrap Metal to fix the adjacent generator, so that the computer begins to work again.

With the computer now functioning, go ahead and access the terminal. Here's where you have to make a decision. Both terminals are inside small shacks on the outer perimeter of the mirror field. The west mirror control terminal requires the password obtained from Fantastic. The east one can be unlocked with the password obtained from Ignacio Rivas or from the office of the main building on the second floor by the room with the giant hole in the floor take an immediate right after entering through the main door , or it can be hacked with 75 Science.

The western shack has multiple traps, including three frag mines , a rigged shotgun with a tripwire and two bear traps. Once the traps have been disarmed or avoided, the terminal just needs to be activated and "Reset Mainframe Connection" selected. This second terminal is protected by several NCR guard dogs, but they aren't much of a problem. Killing them has no impact on NCR reputation and won't turn anyone nearby hostile. Activate it just like the first, by selecting "Reset Mainframe Connection.

The Courier then enters the tower via a door near the base. Just past the door and a short hallway is an area with three hostile turrets and hostile robots. In a room just across from the entrance is an easy locked terminal that controls the turrets. This same room also has four armed land mines. One must then wind through the rest of the building, destroying many robots along the way, until arriving at an elevator in the basement that takes the player character to the observation level.

Along the way is a Poseidon Energy employee ID card. There are two lying on the floor in a room adjacent to the room with the elevator. There is a door in the elevator room with an Average lock that leads to the room with the IDs, or one can go back through a room filled with protectrons and down a hall to reach the back door of the room.

Combat with the aforementioned protectrons can be avoided as they are contained in shielded charging stations until activated by a laser trip-wire at the base of the door to the room containing them. The tripwire requires a Repair skill of 85 or Science skill of 65 to disarm. The observation level contains not much more than the mainframe itself and stairs to reach the exit door to the outer viewing deck.

The mainframe is not working, as it doesn't have enough power because the attached generator is malfunctioning. The player character can either repair the generator which is connected to the mainframe by a steaming hose with a piece of scrap metal and 35 Repair , or can go up the stairs to find a maintenance bot called PYTHON , which can be activated with a Poseidon Energy employee ID card or with 45 Science skill.

Once activated, the robot will repair the mainframe. The terminal on the mainframe contains some notes the player character has probably already seen on previous terminals in the building and an option Configure Power Grid. Selecting it reveals 5 options:. Once one of the five options has been selected, the terminal returns to the main menu.

If it is activated, then the Archimedes I plant defense system will be triggered as soon as one activates the reflector control panel on the outside of the tower. Doing so will call down a laser strike on the area around the plant unless power option 5 was selected , killing all the NCR personnel in the area.

This result will earn the Courier massive infamy gain with the NCR and no rewards from either Fantastic or Ignacio Rivas, even if the power is diverted to their preferred location. Until the choices are locked in by activating the reflector control panel, the status of the Archimedes I defense system can be changed and the options for where the power goes can be changed.

Once the Courier has chosen the final power grid disposition and whether to activate Archimedes I , the final step is to go up the stairs and through the door to the outside of the tower. The reflector control panel is down a spiral ramp to the left. It can only be activated between 9 am and 3 pm. Once the control panel is activated, one of three things will happen:. Fallout Wiki Explore. The NCR runs the place, so it's off-limits to prospectors.

Room with Fantastic and Ignacio Rivas. Journal of Internal Medicine. Archimedes II finding the desired target. Archimedes II firing on the desired target. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations.

In practice, its definition of technology is strangely selective, ignoring basic but potentially useful technologies genetic modification of crops and civil engineering, for example in favor of combat technology such as energy weapons and power armor: and even now, nearly two centuries after the Great War, the Brotherhood zealously restricts the use and knowledge of such technologies to its own membership.

The Mojave Brotherhood operated freely amid the Vegas wastes for several years, carrying out many reclamation missions without serious opposition. The balance of power shifted in , when a large contingent of NCR troops entered the region and occupied Hoover Dam.

Conflict was inevitable. More than half its Paladins and Knights were killed. The chapter's leader, Elder Elijah, disappeared without a trace. The Brotherhood was driven from the facility, which suffered extensive damage. Survivors retreated to Hidden Valley. Since that defeat, the chapter's leader, Elder McNamara, has restricted activity outside the bunker to occasional reconnaissance missions and high-value raids. All operations take place at night, and engagement of NCR forces is strictly forbidden.

Though the Brotherhood's ascetic lifestyle has prepared its members for a sequestered existence better than most, the passivity of their current situation has proved highly stressful. The plant has been damaged extensively since the war including recent incursions between the NCR and the remaining Brotherhood of Steel forces in the Mojave.

Now, only a third of its reflectors still fully intact and able to fully rotate. To make matters worse, various issues in the plant itself make the energy transfer inefficient, meaning the plant is operating far under potential.

NCR doesn't possess the scientific knowledge to get the plant in ideal shape and both the Followers of the Apocalypse and Brotherhood of Steel are reluctant to help for political reasons. How could they have survived? It was a mistake, to be sure, but there wasn't really any place for them to go. When we finally gave chase, however, they had simply vanished.

Some of our people think they had some means of conveyance, like the vertibirds the Enclave used, and hightailed it out of here. Any other questions? I'd be torn to pieces by the security system they have in that tower. I'd never reach the mainframe. They will use this place for war. Because the possibility exists you might do anything else, you're the only choice I have. But the mirrors outside aren't aimed right, so we're running at one percent efficiency.

And I guess that just isn't good enough for some assholes. Trouble is, most of the controls for this place aren't here - they're in the tower. And that place has some crazy Pre-War security system that the dumbshit NCR set off when they took over. Killed two guys. Now they won't go near it. They want me to make an omelet, but I can't break any of their eggs, know what I'm saying?

Fallout: New Vegas locations. Cut locations. RDF feed.



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